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- WARHAMMER - SHADOW OF THE HORN RAT
- ==================================
-
- Update on the items in the three unwinnable missions (Loren too early):
-
- You can steal them by rushing for them and then retreating or even
- by surrendering the mission.
-
-
- Protect Schnappleburg --------------------------------------------------
- Sword of Might - Between trees in north east of deployment zone
- and road (west of road).
-
- Capture Otto Hiln ------------------------------------------------------
- Dragon Blade - In the snowman behind the house at the
- northeast corner of the map.
-
- Rescue Ilmarin ---------------------------------------------------------
- Shield of Pthlos - Behind the trees on the western edge of the
- map.
-
- Slave Train ------------------------------------------------------------
- Sword of Heroes - in the cemetery right next to the chapel in
- the north east.
-
- Shattered Pass ---------------------------------------------------------
- Potion of Strength - north of the deployment area in the north east
- corner of the cliff.
-
- Squatter's Rights ------------------------------------------------------
- Talisman of Obsidian - near house on middle right side
-
- Surprise Attack --------------------------------------------------------
- Potion of Strength - at the east side of the map aginst the
- mountain
- Banner of Arcane Warding- at a rock to the upper west
-
- Rat Trap ---------------------------------------------------------------
- +1 Chain Mail Armour - after winning the mission units with armour
- below 2 get it
-
- Slave assault ----------------------------------------------------------
- Banner of Might - at rocks north of deployment area
-
- Bandit Hideout ---------------------------------------------------------
- Armour of Meteoric Iron - west of the camp by some trees.
-
- Extermination ----------------------------------------------------------
- Banner of Dread - lower right corner of the battlefield
-
- Skaven Tunnels ---------------------------------------------------------
- Potion of Strength - near two rocks in the centre of the map
- Banner of Arcane Protection
- - northwest of deployment zone
-
- Troll Valley -----------------------------------------------------------
- Potion of Strength - in the east near the lava falls
- Banner of Wrath - in the west near the 3 lava pools
-
- First ambush of Loren patrol mission -----------------------------------
- Sword of Parrying - ???
-
- ========================================================================
-
- How to get to the "Counterattack" mission
-
- This might or might not be a secret mission, it might be a little known
- mission. Anyway, it is called Counterattack and to get it, first try at
- least one of the three unwinnable Loren missions. After that chose the
- select, but instead of selecting one, return to the caravan and then
- select mission again you will then be able to chose the Counterattack
- mission. You might need to get the Zufbar mission briefing first.
-
-
- HERE ARE THE MISSION STRATEGY TIPS:
-
- I have been playing this game off and on for a week now and have made
- several observations about what strategies work and don't work. Others
- who have thoughts or ideas are welcome to follow this thread.
-
- 1. In missions where you have the option to choose and place units,
- especially later in the game, use a line of archers backed by morters
- to kill large groups and numbers of the enemy. In the dwarve missions,
- such as Skaven Slaves, I have used a a line archers, Mercenary
- Crossbows - Holgars Crossbows (Leitdorff) - Dwarve Crossbows, backed by
- morters to eliminate everything which comes my way. Hence this rule:
- The best assault is a defensive one. Make the enemy come to you.
-
- 2. Always back up your morters and archers etc. with infantry and
- cavalry - just in case.
-
- 3. Never place two morters in close proximity side by side as this
- often leads to the explosion of one of them and the partial death of
- the crew (possible bug?).
-
- 4. Allor should never be placed behind your lines or he will kill your
- guys with a hunting spear. Allor isn't bright this way, so place him
- out front or on a flank and cover him with infantry or Cav.
-
- 5. When faced with large numbers of charging skaven or otherwise,
- always use morters and crossbows/bows on the fastest moving groups.
- Look for choke points and hit the units passing through these areas
- with artillery or projectile weapons. Use the curse and tangle thorn
- spells liberally in these situations.
-
- 6. Always switch targets when you decimate a group of the enemy. Never
- just keep shooting at the same group, switch to another one, you can
- mop up later and the group you don't hit will inevitably breach your
- line.
-
- 7. When faced with a choice between shooting at a monster or oncoming
- infantry units, hit the monster. The monster will require time to kill
- and will cause your units to flee.
-
- 8. In the dwarve missions when you are in a fortress or tunnels,
- advance with caution. Be wary of the situation where the shooting has
- stopped and nothing is alive out in front of you, but the mission still
- is going. This generally means that one of your units must advance and
- trip a flag which will cause more of the enemy to appear. For these
- situations, use cavalry. They can run if outnumbered.
-
- 9. When taking on enemy artillery always use infantry and try to avoid
- the straight on attack, it gives too much time to the enemy to get the
- yardage right. Also, if you are being fired on, close with the enemy,
- he usually avoids shooting his own and this can buy time.
-
- 10. Anybody ever kill the dragon in the dwarf missions? Use it to kill
- the enemy (hint).
-
- 11. Always survey the battlefield prior to the start of a mission to
- grasp how many and what is around. Look for magic items to get later.
-
- 12. Use terrian to your advantage. If you are on a hill it will take
- time to get to you, just as in real life. Archers/crossbows shooting
- down hill are deadly in these cases. For the same reasons, get the heck
- out of valleys.
-
- 13. It is possible to finish this game without editing the save game
- files. This practice is risky and so far has not been explained well
- in this group. I have tried this but have given it up for a more
- purist approach and have found that I can make it. You just have to be
- prepared think out what the best way to achieve a victory is. This is
- a hard game, and you have to be fast in your decisions and have a loose
- plan that makes sense before you start a mission.
-
-
- Save Carlson's Family ==================================================
- ---------------------
- Ceridan and the mage on the far left
- crossbowmen in the middle rear
- gb cav center
- gb inf right center
- black avengers far right
-
- My first move was to charge the units flanking the dwarves with the GB
- cav to relieve them. I charge ceridan at the biguns to the far left as
- a delaying tactic and allor casts curse on em, then spears em until
- they break (luck!) I focus the crossbows on the biguns at first and
- then move on to the unit behind them, depending on opportunity.
-
- The black avengers move up the left side of the screen and attempt to
- engage units moving to attack the gb cav which by now is probably
- running down its first opponent. The gb inf you should hold back until
- you get a flank shot at something good.
-
- The battle rages on for a while and if you are fortunate, the dwarves
- who are now relieved of the pressure of an enemy on their flank kick
- some serious ass and orc units start shattering. I recommend holding
- the hero button on the GB cav and using grudge bringer as often as
- possible. You need those orcs to break fast.
-
- The challenge on the left side is that you have to keep allor alive
- which means that he may have to retreat and be relieved by the
- crossbowmen who you may have to engage the remainders of biguns
- (hopefully not) or the orcs behind them. If you break the center, send
- the gb cav around the stand of trees on the left side of the screen and
- attack the lefternmost orcs from rear.
-
- Like most of the missions, it requires a lot of luck and great deal of
- skill to pull off. You have to execute your moves almost flawlessly
- and have the wind and sun to your back to boot.
-
- If you don't, you'll end up getting chewed to death quite mercilessly.
-
- -----
-
- From: russ <poer@aa.wl.com>
-
- Thanks for your post. You're strategy sounds a little better than the
- one I finally used. What worked for me was to use the valley on the
- far right as trap for the group of black orcs on the right. The bait
- was the black avengers (BA) who I placed back in the valley deeper than
- the trees in the center, behind which I placed the Grudgebringer CAV
- and Inf (GC and GI). Their job was to pounce on the black orcs going
- after the BA. I placed my crossbows to the right of the clump of trees
- on the left and next to them I placed Allor. In the center I placed
- Ceridan. As soon as the battle opened up, the black orcs at the bottom
- of the hill, started to advance up the hill towards the crossbows. By
- then, the dwarves had already got themselves surrounded and had routed
- one group of ORCs. I had Allor curse the black orcs advancing on the
- crossbows and then I had crossbows and Allor pick them apart until they
- routed and were wiped out. The remaining set of orcs backing up the
- now defunct black orcs on the left was then turned on by the crossbows,
- Allor, and ultimately Ceridan when they got too close to the top of the
- hill. After several minutes they too were eliminated. The dwarves,
- having routed and damaged one group of orcs, took a severe beating at
- the hand of combined ORC units and under fire from orc archers. They
- eventually routed and were severely beaten on their way off the map.
- They fought a good holding battle for me. I used them to buy time.
-
- On the right, the black orcs charged up the valley after the black
- avengers, who held fast until the absolute last moment. The Orcs then
- seemed to pause, slightly, perhaps the AI realized that the GC and GI
- were poised to stike at the orc rear, which they did simultaneously
- with the black avengers frontal assault. The result? Black Orcs were
- eliminated to a man. No survivors. I then moved the Black Avengers,
- GC, and GI to the center and charged down the hill while the crossbows
- held the orc archers at the foot of the hill at bay. The Orc units at
- the foot of the hill were not at full strength, as the dwarves had
- severely mauled them. The Black Avengers, GC, and GI crushed them one
- at a time and then ran down and destoryed the orc archers. The unit
- guarding Carlsson's family was also eliminated quickly by these three
- units.
-
- My overall strategy was to use the dwarves as a deversion, and to crush
- the powerful black orc units in the right and left as quickly as
- possible, and to rely on magic and crossbows to slow other units
- attempting to scale the hill to get me. It may be questionable to let
- the dwarves serve as cannon fodder, but at least it gave me the time to
- overwhelm the more powerful ORC units by surprise. I am sure the
- dwarves are pissed off, but such are the fortunes of war.
-
- -----
-
- From: opus@marconi.ih.att.com (Robin Kim)
-
- Try to engage only at 2:1 odds if you can. Keep your infantry
- regiments close together for mutual support. Use Curse of Anraheir on
- one of the Black Orc regiments to slow them down. They are your
- biggest threat, and the longer you can postpone having to deal with at
- least one of them, the better.
-
- -----
-
- From: nicholas.john@pop.srv.ualberta.ca (Nicholas John)
-
- On this mission I used the above tactics but used the cavalry plus some
- other regiment (Celidan..who's fast and doesn't die easily and is there
- afterward even if he does, and maybe some other regiment too) to rollup
- the left flank, hitting the biguns hard and fast. I had 7 cavalry and
- otherwise more or less full tho the Grudgebringers infantry were a
- little low. The BA and GB infantry held the centre with the dwarves. I
- used the wizard as above (his spells are very important in this one)
- but positioned him southish at first, and had to withdraw him as the
- Black orcs and others closed...it was a necessary diversion of their
- attention I think. Oh yes..I also had to replay it many times to be
- sure the dwarves didn't rout and to be sure that casualties were
- minimal...the usual.
-
- -----
-
- From: nicholas.john@pop.srv.ualberta.ca (Nicholas John)
-
- Use the mage to the SE to Curse one Black orc unit and decoy one doewn that
- way, then move him back in near you other units. Don't worry about Ceridan..he
- holds his own in H-H combat and can doo damage/cause routs if teamed witht he
- cavalry (I had 7 left) in an attack on the left flank..then you can move in on
- the other untis' flanks. Some say to abandon the dwarves. I found that
- supporting them worked better for me. There are other strategies, and i had
- to try this one a couple of times before it worked well.
-
- Worse lies ahead ;-)
-
-
- Rescue Ilmarin =========================================================
- --------------
-
- From: hean@pop.jaring.my (Ong Boon Hean)
-
- Ok, main problem for me was the Rat Ogre guy b/c he kept chopping up my
- melee troops, so deploy your crossbowmen and Alorr near him. Place the
- infantry and calvary to defend against the Skaven troops which will
- charge...When combat starts, curse the Rat Ogre and keep hitting him
- with Amber Spears and crossbolts...When it finally kicks the bucket,
- use the Calvary to slay the elite Skaven troops, and infantry +
- crossbowmen against the others...With Alorr's help, you'll easily
- dispatch the others.
-
- -----
-
- From: greyjack@macatawa.org (Greyjack)
-
- From what I recall, I found that telling Allor to start chucking spells
- full-speed at the rat-ogre was what did it for me. Once it was dead,
- the rest of the enemy regiments fell pretty quickly.
-
- To give a spellcaster that order, click on the spell button; when the
- list of spells comes up, click the spell button _again_, then choose a
- target. The mage will then attack the target repeatedly with spells
- (of his own choosing--in this case, he first cast the Curse of
- Anraheir, followed by Hunting Spear over and over until it died),
- pausing of course when he's out of spell points.
-
-
- Shattered Pass =========================================================
- --------------
-
- From: kak@ipp-garching.mpg.de (Karl Krieger)
-
- Here is my solution, which however depends on your amber mages
- experience. It's based on using the spell "Tangling Thorn", which
- becomes accessible for him after the first 1000 experience points.
-
- Place your two mortar units, which should be available at this time, in
- the south east corner of the deploy area. In front of them just at the
- eastern cliff position the crossbow men. Just for security, place the
- Carlson guard in front of the mortars. If all goes well you won't need
- them. Place the amber wiz at the north west corner of the deployment
- area but make sure that he is not in the line of sight of the orc's
- doomdivers. Place cavalry behind him (south) just in case...
-
- Now let em come! DON't let the wiz cast anything else than "Tangling
- Thorn". You must direct the spells so that the foremost orc hordes
- block the advance of the following. At the same time, use your mortar
- units and the crossbow men to shred the pinned enemy to pieces. Again,
- DON't let the wiz cast any other spell because he'll need all magic
- energy for those Tangling Thorn spells.
-
- The only monster coming through to my lines was the troll and he got
- his ass kicked by the mad axemen (Ragnars Wolves) because their leader
- got the sword of heroes with special abilities against big monsters in
- an earlier mission. After you have destroyed all advancing units that
- way, use your cavalry to mop up the doom divers. It helps if they have
- the shield of Ptolos to protect them from the remaining archers. You
- can use the wizard to disturb these guys a bit until the cavalry is
- ready to take care of them. Ah, don't forget to switch off the AI of
- the guard units. In my first attempt they happily charged toward the
- pinned enemy and committed suicide :-)
-
- -----
-
- From: russ <poer@aa.wl.com>
-
- I have beaten this scenario several times by putting my morters at the
- very bottom of the ravine (side by side) where the setup is at the
- start of the mission, and my cross bows to the right side along with
- Allor. The Cavalry units should be to the bottom left, next to the
- morters as a qick response team. In front of the morters, yet very
- close to them should be all of your infantry units. When the attack
- comes the orcs will tend to pile up at the bend leading to the place
- where your troops are. Keep the morter and crossbows going. Do not
- assualt but attack only those units which get close enough to attack
- your front line, when they do, hit them will ALL of your CAV and Inf.
- This will rout them. Use Allor to curse large groups so the morter can
- destroy them. I have completed this scenario several times this way
- with only a few dead. Try it.
-
- -----
-
- From: russ <poer@aa.wl.com>
-
- It is winnable and here is how:
- I have won this scenario every time this way.
-
- Put your two morter sections at the bottom of the map, side by side, at
- the bottom of the area where you set up. The key is to use them to
- cover the bend to the upper left of thier postions. In the corner,
- next to the morters, place the Cavalry, all of them that you have. In
- front of the morters, and as close to them as possible, place your
- infantry, and on the right side of the morters should be the crossbows
- and Allor. The key is to use Allor to curse and spear the oncoming orc
- units, and while they bunch up at the bend to the left pound them with
- the morters. Your infantry and cavalry should be used to attack those
- units which get close to your morters. All units should hit
- simultaniously on any orc units that get close to ensure a rout.
-
- Try it!
-
- -----
-
- From: Vlad <email adress escaped my save proc.>
-
- HEre's my strategy (note - any casualties are on my core units,
- Carlsson's army is used as "orc meat"): Put all Carlsson's units to
- north edge of deployement area (about middle of it) with your Xbows and
- mage. From your cavalry form line somewhere in middle of deployement
- area (I use rock on left cliff as marker - about 5 lines of cav behind
- it) and put your mortars behind it (it's good if at least one faces
- nw). As the battle commence order mortars to destroy archers (with a
- bit luck about 3rd hit should eliminate them, help them also with mage
- and Xbows), then start bombarding comming units (once again mage and
- xbows). Troll can either approach your cavalry - then try to burn him
- with fireball, or just charge him (your personal cavalry should
- eliminate him without any problems), or go after your mage, then use
- Carlssons to get him. With Carlssons also stop orcs (you don't need to
- destroy them , just stop them to make good targets for your mortars)
- and run with mage and xbows (time to time send hunting spear or some
- shafts to help Carlssons. Keep moratars firing into orcs - don't mind
- if they will hit carlssons from time to time - they are not your units
- :). Just watch your mortars and if some is destroyed reload :(. After
- you've successfuly eliminated orcs, wait for doomdivers to destroy
- themselves (give them some bait behind rocks - they won't hit it and
- with time destroy themselves). The last orc archers will come then.
- Destroy them with mortars (or any other way as you wish as well). After
- this just destroy wandering routed orcs with mage to get him some xps.
-
- This plan relays heavily on mortars - if any of them is destroyed
- reload (I reload anyway if any of my mortars is destroyed), if they
- don't hit too much - reload. It takes some time but I've come to very
- nice results with it (no casualities on my side except Carlssons wiped
- out)and mortar crews got about 1000 exps each :).
-
-
- Escort Dwarves to Fortress =============================================
- --------------------------
-
- (this is the first Zhufbar mission)
-
- From: "S. Patrick Gallaty" <choke@sirius.com>
-
- Curse of Anrahir is the key.
- Since the orc mage is mounted, the curse will break his will. Then you
- can run him down at your leisure.
-
- I just found this one out - previously I had been suffering mightily at
- the hands of this loser.
-
-
- Grumm's Gate ===========================================================
- ------------
-
- From: Huang Shze Jiun <jiun@pop.jaring.my>
-
- I solved this problem by trapping the night goblins when they are
- coming out the pass with a tangling thorns spell. I then move my two
- crossbow units, cavalry, and dwarf warriors to the north. I have the
- crossbowmen and allor whittle the wolf warriors as they circle around
- the night goblins. Then attack them with my cavalry and dwarf
- warriors. Important points are: Kill the wolf warriors completely,
- Don't go too close to the night warriors to avoid fanatics. Don't put
- anybody in the path of the caravan. That is don't fight or leave any
- units blocking the caravan. Make sure the units you use are safely
- inside or at least near the gate. I manage to pass this mission losing
- only the last horse and cart right behind the last mortar. Therefore I
- did not lose any units.
-
- -----
-
- From: nawang@lynx.dac.neu.edu (Nan Wang)
-
- Well, here's mine, it's not perfect, but it worked.
-
- Try take as many regiments as possible, that will shorten the length of
- the wagon train and reduce the chance of a bottleneck. Your wagons will
- travel on the left side, make sure you don't have some unit end up over
- there. Leave the dwarven warriors behind the trees in the middle of the
- map and make sure they are facing down. Move your range strikers forward
- so they can strike the goblins coming down the pass. Don't worry too much
- about the frantics, most of the times they can't hit anything. Use thorns/
- flock of doom to kill/paralyze the wolf riders. Meanwhile the gate should
- be open and soon more greenskins appear. Just move everybody inside the
- gates, the newly appeared enemy should be pre-occuppied with the dwarven
- warriors instead of give chase.
-
- Come to think of it, I think I should have sacrificed the Black Avengers.
- Those dwarven warriors are pretty nice.
-
- -----
-
- From: jwld@st-andrews.ac.uk (Jez)
-
- I had great difficulty with breaking into the Dwarven fortress, it is
- more fiddly than anything else as you are up against the clock.
-
- The way I did it seems to work quite well, as I only lost six archers.
- Try to go through the gate guarded by orcs as the goblin wolf riders
- are quicker. Take as few units as possible, as you want to save money.
- The second reason for this is that the greenskin reinforcements arrive
- after a certain proportion of the wagon train is in the gate, so, with
- a long train, most of your army is safe before they arrive.
-
- Okay, mechanics of it. I took all the cavalry, two units of crossbows,
- Allor (very important) and no one else. These units dispose of the
- guards as quickly as possible and then run for the gates. The Mercenary
- crossbows and Allor now mount a rearguard action. Any riders that come
- in to range get hit with the Curse, making their mounts flee so they
- will not engage. Any units which don't flee should after one volley of
- crossbows.
-
- When I did this I lost half the Merc. crossbows (the price of a
- rearguard) and no one else. I would not advise sacrificing whole units,
- the Black Avengers do have their uses...
-
- And for my next trick I will get past the Dragon without any losses..
-
- P.S Anyone who can't get past the dragon without loss, try this. Take
- as few units as possible. Get All or to cast tangling thorn on the
- dragon, he now cannot breath. The cavalry go past to get the orcs and
- then run back down to the bottom. Allor gets rid of the spell on the
- dragon and the orcs are toast. Recast the spell and finish the
- mission....
-
- -----
-
- From: "S. Patrick Gallaty" <choke@sirius.com>
-
- I used ceridan for this.
-
- March him across so that the enemy appear (he didn't get hit by dragon
- flames even when they landed on/around him). Run him back to your own
- side.
-
- When the enemy come, those that manage to get past the flaming death
- you charge with ceridan. He holds up the train while the dragon burns
- them to a crispy. Even better, when they break he runs the confused
- remains down. Works best if you return him to your side of the dragon
- alley when the enemy units are in disarray. That way you can use him
- to hold up another wave.
-
- Tangling thorn and curse of anrahir are both very useful here.
- Anything that slows down the advance of the enemy helps you.
-
- On my side I kept the GB cav and the amber mage only - the dwarves I
- got from the dwarven king.
-
- Good luck!
-
-
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